F-19 Stealth Fighter
Alternative title: Project: Stealth Fighter (C64)
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick, Mouse and Keyboard
Genre: Flight Simulator - 3D - Military
Gametype: Licensed
Release Year: 1990
Developer: MicroProse Software, Inc.
Publisher: MicroProse Software, Inc.
Players: 1
Licensed from: Sid Meier
Relationship: is a prequel to Nighthawk F-117A Stealth Fighter 2.0
Hardware: OCS, ECS
Conversions: Atari ST, Commodore 64, DOS, PC-98, ZX Spectrum
Disks: 2
Programmer: Adrian Scotney, Malcolm Hellon, Tim Walter
Musician: Ken Lagace (Legace)
Designer: James Hawkins, Mark Scott, Martin Moth
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Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?

F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.

http://www.mobygames.com/game/amiga/f-19-stealth-fighter

[1] Original concept by Jim Synoski & Arnold Hendrick; lead game design (16-bit version) by Sid Meier. Coding by Adrian Scotney, Tim Walter & Malcolm Hellon. Graphics by Mark Scott; 3D editing by James Hawkins and Martin Moth. Sound by Ken Lagace.

[2] The U.S. version of F-19 STEALTH FIGHTER was released on 3 disks (cf. 2 disks for the UK release).

[3] Game features analogue joystick support.

Known releases: 

- V1.00 (1990) [UK], V1.00 (27-Feb-91) [UK]
- V1.00 (28-Jan-91) [US]


TRIVIA: Originally released in 1987 on 8-bit platforms (C64/128, Spectrum) as PROJECT: STEALTH FIGHTER, there was heavy speculation from media and other sources surrounding a missing aircraft in the U.S. Air Force's numbering system, the F-19. It was speculated that the F-19 was the USAF's new "stealth bomber", which was widely rumoured at the time to be undetectable by radar due to its innovative design. MicroProse, through unclassified info. gleaned by owner Major "Wild Bill" Stealey and from other sources, produced PROJECT: STEALTH FIGHTER........the first stealth flight simulator, based on a number of educated guesses about what the new "stealth fighter" would be like when released. The F-19 remained hypothetical, however, and no such aircraft bearing the moniker was ever unveiled by the USAF. 

In November 1988, the USAF finally unveiled their new stealth fighter, the F-117 Nighthawk. Shortly afterwards MicroProse released F-19 STEALTH FIGHTER for PC, the first enhanced 16-bit version of PROJECT: STEALTH FIGHTER. The 16-bit versions of the game (including the Amiga/Atari ST releases in 1990) incorporated the real life F-117 Nighthawk, as well as MicroProse's hypothetical F-19 Stealth Fighter.

http://hol.abime.net/478
